When players hit level 50 they unlock Specializations, which, over the course of ten more levels, give them the ability to further customize their characters into eight specific classes like Pioneer, Rogue, and Operator. There are ten basic multiplayer maps, but an updated version of the Forge mode returns to once again let creative gamers edit and share their own map designs. I'd been feeling nostalgic and decided to go on a Halo marathon. I finished 1-3 and felt it was finally time to see if 4 was as bad as all the hype claimed. It is a bit of a departure from their formula, I find. There's a good deal more "Press X to X" to be had, which feels more like CoD than Halo. The story is more confused- the main campaign never explains why you're fighting elites again. The end is anti-climactic, you wind up fighting the same three monster types for the last two levels, with no real "final encounter." There's a strange amount of weapon overlap, with the BR, scoped Magnum, Covenant Carbine, and two new weapons filling the same niche, the DMR and Light Rifle. My biggest complaint is the Spartan Ops: without an Xbox Live subscription, I couldn't even play the extra solo missions, which left the story feeling very empty.
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